by Marco Chiappetta — Friday, July 31, 2009

An Interview With Game Developer Terminal Reality

After years of delays (including one cancelation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development; we recently had a chance talk with them about the game, the new engine, and the future of multi-core gaming. The questions were answered by Mark Randel, President and Founder and Joe Kreiner, VP of Sales and Marketing...

An Interview With Game Developer Terminal Reality 

Tags:  Gaming, Xbox, Wii, PS3, Ghostbusters, Infernal, engine, Terminal Reality
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