Respawn's Apex Legends Boasts 10 Million Players In Just Three Days

Respawn Entertainment jumped into the battle royale realm recently with a game set in the Titanfall world called Apex Legends. The game launched on February 4 and within eight hours of launch, it had 1 million people playing. Respawn is now talking up player stats a few more days post-launch, and the numbers are impressive.

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Apex Legends had 10 million players within 72 hours after launch. That number was confirmed by Respawn Entertainment's Vince Zampella via Twitter. Before Zampella's announcement, EA had confirmed that Apex Legends had 2.5 million gamers partaking in the game on the first day; that means over the first two days post launch the game added an additional 7.5 million players. EA was so happy about the game's performance that the 2.5 million players in the first 24 hours of availability number was touted in the company's Q3 earnings call.

EA noted that on that first day of availability the game hit 600,000 peak concurrent players. The first three days of availability saw the game reach 1 million peak concurrent players. It appears as though Respawn has a hit on its hands, but it remains to be seen if interest in the game tapers off in the coming weeks. Another important metric for the performance of free-to-play battle royale titles like Apex Legends is Twitch, the game reached almost 500,000 viewers there at its peak.

Apex Legends is set 30 years after the events in Titanfall 2 and happens in an area called the Outlands; there are no mechs in the game. Respawn has been clear that the game isn't a sequel to Titanfall 2 and that more is coming in the Titanfall universe in the future. Like all free-to-play battle royale games so far, Apex Legends is supported by in-game purchases of loot boxes called Apex Packs along with a store where players can buy cosmetics, additional characters, and a Battle Pass.