Halo 5: Guardians Delivers Dynamic Resolutions, Rock Solid 60 FPS Gameplay

When Halo 5: Guardians launches towards the end of next month, one thing you can expect is a constant 60 frames per second. The mantra for developer 343 Industries is "framerate is king," at least as it pertains to Guardians, and the way it plans to achieve a steady 60fps experience is by dynamically adjusting the resolution as needed.

343 Industries says that maintaining 60fps throughout the game was a goal from the very outset of development. Getting there meant "re-engineering the gameplay systems at the core of our engine" along with a "sustained commitment" from the team at large. Really though, this isn't rocket science.

Halo 5: Guardians

A congested battlefield with lots of action can be taxing on a system. If the goal is to maintain 60fps at all times, then something has to give -- in this case, the number of pixels on the screen. 343 Industries isn't the first to use a "progressive resolution" system and it probably won't be the last.

343 Industries also said it implemented a new physically-based rendering system for more realistic lighting and in-game materials.

"One of the advantages of this system is the flexibility it allows in achieving a wide variety of different looks, including alien-looking materials, while remaining plausible in appearance and behavior," 343 Industries says. "It has required a completely different approach to building content – everything in the game has been authored to take advantage of this new system."

Halo 5: Guardians releases to Xbox One on October 27, 2015.