Intel Lights Up The Night Sky With Shooting Star Drones Setting New Guinness World Record

Drones are not just useful as cameras or for deliveries -- they also can put on a pretty good light show. Intel recently set a new Guinness World Record for having “The Most UAVs Airborne Simultaneously” with 500 Intel Shooting Star drones. The company outdid its previous record of 100 Shooting Star drones.

intel logo in lights

The Shooting Star drone is Intel’s first entertainment light show drone. Each lightweight quadcopter features encased propellers, can stay aloft for up to twenty minutes, and can travel about 1.5 kilometers. The drones include built-in LED lights that can create over four billion color combinations. The fleet is easily programmed on one computer and light shows can be developed in a few days. Intel has received permission from the FAA to fly the fleet with one pilot at night. 

Intel recently acquired German company MAVinci GmbH, “a private fixed-wing company with best-in-class flight planning software.” Intel hopes that its acquisition will not only help improve their light shows, but help provide drone solutions for agriculture, insurance, construction, and mining. Anil Nanduri, vice president in the New Technology Group and general manager of unmanned aviation systems for the Perceptual Computing Group at Intel Corporation, remarked, “We believe drones are an important computing platform for the future and we are continuing to invest in technologies and companies that will enable us to provide the best compute, sensor, communications and software integration for the growing drone ecosystem.”


Intel has been very busy this past month. The company recently announced its Falcon 8+ System, the first Intel-branded commercial multi-rotor drone for the North American market. The drone comes with complete flight system redundancies built in. And just yesterday, Intel announced its intention to acquire VR startup firm Voke. Intel's goal with that purchase is to better broadcast captivating sports experiences to audiences through VR