Intel Xe Graphics Architecture Includes Support For Hardware-Accelerated Ray Tracing
Intel made some interesting disclosures at the FMX conference currently underway in Stuttgart, Germany, which focuses on advanced animation, film effects, games, and other types of immersive media. At the conference, James Jeffers, Intel’s Senior Principal Engineer and Senior Director of Advanced Rendering and Visualization, held a workshop during which he announced that Intel’s Xe architecture roadmap includes support for hardware accelerated ray tracing, among a couple of other graphics and rendering-related news.
There is some nuance to the ray tracing tid-bit, however. A blog post covering much of what Jeffers discussed during the workshop is live on Intel’s IT Peer Network site. In the post, Jeffers says, “I’m pleased to share today that the Intel Xe architecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel Rendering Framework family of API’s and libraries.”
Before we get ahead of ourselves, however, please note that Intel makes no mention of
In addition to the ray tracing news, Intel has also announced that it is establishing the Intel Graphics and Visualization Institutes of XeLLENCE (Intel GVI) and that it has selected three founding institutions – the University of Utah, the University of Texas, Austin and the University of Stuttgart. These institutions were selected to participate based on their current, related research and open source contributions to the Intel Rendering Framework, and large scale graphics and visualization technologies.
To build in the Intel Rendering Framework, the company also announced the introduction of the Intel Open Volume Kernel Library to enhance support for volume rendering, which is a key capability for scientific visualization and high-end digital content creation. The Intel Open Volume Kernel Library is due to arrive in Q3 of this year.