New Lightsmark 2007 OpenGL Benchmark
"Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?"
And who doesn't want to get their proverbial Penumbra shadows on a little bit, on a Saturday night? Just remember to prenumbra in moderation, K? Get it, here.