Here's Why Far Cry 6 Ray Tracing And AMD FSR Will Be PC-Exclusive Features
In a recent interview, Ubisoft 3D Team Lead Programmer Stephanie Brenham discusses real-time ray tracing, AMD FidelityFX Super Resolution (FSR), and more now that the game is ready for release. One of the more notable things in the interview is that ray tracing and FSR will remain PC exclusives. The ray tracing that is being implemented in Far Cry 6 will be hybrid ray traced reflections. Ubisoft chose this so that more gamers can experience ray tracing in specific scenarios where the use of Screen Space Local Reflections (SSLR) is impossible due to technical limitations. Hybrid ray traced reflections will allow support of DXR on mid-range hardware as well. All of this provides better value when it comes to a balance of quality and performance.
Some other notable improvements over Far Cry: New Dawn were the addition of GPU culling to reduce the workload on the CPU, GPU instancing to lower draw overhead, and DCC support.
Now that Far Cry 6 is scheduled for release on October 7th, will you be playing? What features are you looking forward to the most for new-gen consoles and/or PC? Let us know down in the comments.