Zelda Looks Stunning In 8K Ray Tracing Demo Powered By Ryzen 9 7950X And RTX 4090
The Legend of Zelda: Breath of the Wild originally released over five and a half years ago for Nintendo's Wii U console, a system which was arguably under-powered when it came out five years before that in 2012. It's one of the most beloved games of all time, so naturally, PC gamers are doing what PC gamers are wont to do: hacking and modding the game on powerful PC hardware to look and play better than ever.
The latest example of this is from YouTube channel Digital Dreams, who has carved out a niche on the video-sharing site as a place to find games modded to heck and upscaled to heavenly-high resolutions. That's exactly what's happened to Breath of the Wild, where the video creator has used what is clearly a brand-new PC with a Ryzen 9 7950X CPU, GeForce RTX 4090 GPU, and the CEMU emulator with ReShade to create what may be the first actual 8K60 video your author has ever seen on YouTube.
Likewise, while the video title proudly declares "Raytracing GI", the ray-tracing being done here isn't the same as what happens in proper ray-traced and path-traced titles like Dying Light 2 or Quake II RTX. Digital Dreams is using a ReShade shader to add ray-tracing to the game. ReShade can only operate in "screen space," which means it only takes the final rendered image (along with, optionally, depth information) and then applies effects to that.
The video (and the YouTube channel) primarily serve as an advertisement for Digital Dreams' Patreon, where he sells access to his ReShade preset that in theory could allow you to make the game look like the video. We haven't tried his preset, but you'll likely need access to the shaders he uses, some of which may not be free themselves. Just make sure to read the fine print before you run down the ReShade rabbit hole.