Alienware Steam Machine Introduction
Historically, software has been Valve's bread and butter. Rumblings of the company’s hardware aspirations began in 2012 with the launch of the Linux-supported version of Steam, followed by Steam Big Picture. The latter introduced a brand new controller and TV-friendly UI to the Steam platform on the PC, incorporating enlarged icons and a more Spartan look, very similar to Xbox Live at the time. It was a virtual testbed for what would become the user interface used in today’s Steam Machines. Moreover, Valve’s continued work on Steam for Linux birthed the SteamOS, the Linux-based operating system powering all currently available Steam Machines. Finally, the company created its own unique Steam controller and the Steam Link technology, which streams (via WiFi) PC games from an existing Steam account to a second screen, like a big screen HDTV. Each is sold separately for those uninterested in a full Steam Machine. However, the full Alienware Steam Machine we have today comes packaged with a single Steam Controller, and because the machine runs the Steam client, in-home streaming from other machines on the network running Steam is also possible.
The system was built from the ground up to be more suited for HDTVs and living rooms, than the sometimes stuffy and cramped desk spaces familiar to PC gamers. Alienware's Steam Machine saunters in to offer--quite possibly--the best of both gaming worlds; gameplay depth and complexity beyond conventional console standards made possible using a somewhat-standardized hardware platform (configurations may very) for prosaic ease-of use compared to PC gaming proper. Sounds like a gamer’s land of milk and honey, but is it?
Before we get into the nuts and bolts, let’s see what’s inside...