AMD Radeon Pro W5500: Affordable RDNA For Creative Pros
A breakdown of where the Radeon Pro W5500 currently fits in AMD’s pro-GPU line-up shows things landing somewhere in between the previous-gen Radeon Pro WX 7100 and current top-end Radeon Pro W5700, though something that immediately stands out is the much smaller die size of W5500’s GPU. Whereas both the Radeon Pro WX 7100’s Polaris-based GPU comes in around 232mm, the Radeon Pro W5500’s 7nm Navi-based GPU – despite featuring a few hundred million more transistors – is significantly smaller at only 158mm.
We’re getting ahead of ourselves, though. You can take a look at how the Radeon Pro W5500’s specifications compare below, before we dig in deeper, inspect the card itself, and see how she performs...
Like the consumer-targeted Radeon RX 5500 XT, the new Radeon Pro W5500 is built around a 7nm Navi GPU with RDNA, consisting of roughly 6.4B transistors. The larger Navi 10 GPU at the heart of the higher-end W5700 is also produced at 7nm, but is comprised of approximately 10.3 billion transistors. And its die size is roughly 251 square millimeters, which makes it nearly 100 square millimeters larger than what’s powering the W5500.
The Radeon Pro W5500’s GPU is outfitted with 22 Compute Units, with a total of 1,406 stream processors. The base GPU clock is 1,354MHz, with a peak GPU clock of 1,900MHz, though the typical GPU clock when the card is under load will hover between 1,744MHz and 1,855MHz (which is what we saw in our test machine).
AMD's Radeon Pro W5500’s GPU is connected to 8GB of GDDR6 memory over a 128-bit interface with an effective data rate of 14Gbps, which equates to peak memory bandwidth of 224GB/s. At it default clocks, the Radeon Pro W5500 doesn’t quite match the previous-gen Radeon Pro WX 7100 in terms of FP32 or FP64 compute performance, but the W5500 offers much better FP16 and peak texture fillrate performance. Peak pixel fillrate is similar between the W5500 and WX 7100.
The display outputs on the Radeon Pro W5500 consist of 4, full-sized DisplayPort 1.4 ports, all of which can be used at any given time for multi-monitor configurations. Unlike the higher-end W5700, however, there is no USB-C port on the card for VR HMD applications. The remainder of the case bracket features hexagon-shaped vent holes, for exhausting warm air out of the system.
It’s time to get her plugged into the test rig and see how she performs...