Intel Compute Stick Performance
The GeekBench benchmark doesn't paint a very rosy picture for the Compute Stick. Here, the Atom CPU inside the device finishes dead last in comparison to an array of ARM and Intel based smartphones and tablets.
We also ran some quick numbers in a simple audio-encoding tool to show you were the Compute Stick's Atom x5-Z8300 falls in comparison to some other x86-based low-power processors.
In the types of scenarios the Compute Stick is designed for, it works very well. We also played back a myriad of videos—streaming from the web, from a local network, and local to the device, and accessed other systems remotely. We even streamed games using Steam in-home streaming capabilities.
Streaming SD and HD videos from YouTube went off without a hitch. The image above is from an HD version of the Captain America: Civil War trailer, set to 1080p, but scaled to full screen on a 4K display, and it played back lag-free using only the built-in WiFi to connect to the web. Regardless of the resolution, this clip played back smoothly, however, and CPU utilization remained relatively low.
This shot is from the Suicide Squad trailer, streaming from YouTube at 4K (2160P). As long as we let this one buffer a bit, it played smoothly for the most part too, but with relatively high CPU utilization. If we performed any other tasks on the system, CPU utilization would spike to 100% and frames would be dropped.
In addition to streaming from the web, we also played an assortment of 1080P MP4 files, grabbed from a NAS or copied locally. All of them played back without a hitch as well.