GeForce RTX 3050 Review: UL, Crytek And VR Benchmarks
How We Configured Our Test Systems: We tested the graphics cards represented in this article on a Gigabyte X570 Pro Wi-Fi motherboard, equipped with a Ryzen 9 5950X and 16GB of G.SKILL DDR4 RAM clocked at 3,200MHz. The first thing we did when configuring the test system was enter the UEFI and set all values to their "high performance" defaults, then we disabled any integrated peripherals that wouldn't be put to use. The memory's clock was dialed in to its optimal performance settings using its XMP profile and the solid state drive was then formatted and Windows 11 Professional was installed and fully updated. When the Windows installation was complete, we installed all of the drivers, games, applications and benchmark tools necessary to complete our tests.
Our Test System Configuration:
AMD Ryzen 9 5950X
(3.4GHz - 4.9GHz, 16-Core)
Gigabyte X570 Pro Wi-Fi (AMD X570 Chipset)
16GB G.SKILL DDR4-3200
Samsung SSD 970 EVO
NVIDIA GeForce RTX 3050
NVIDIA GeForce RTX 3060
NVIDIA GeForce GTX 1650
NVIDIA GeForce GTX 1660 Ti
AMD Radeon RX 6600
AMD Radeon RX 5600 XT
AMD Radeon RX 5500 XT
AMD GeForce RTX 3050
Windows 11 Pro
AMD Radeon Software v22.1.1
NVIDIA GeForce Drivers v511.23
3DMark (Time Spy, Port Royal, DXR)
Unigine Superposition VR Future
Crytek Neon Noir
Marvel's Guardians Of The Galaxy
Final Fantasy XIV Endwalker
UL 3DMark Time Spy DX12 Benchmarks3DMark Time Spy is a synthetic DirectX benchmark test from UL. It features a DirectX 12 engine built from the ground up to support bleeding-edge features like asynchronous compute, explicit multi-adapter, and multithreading. Time Spy is designed to test the DX12 performance of the latest graphics cards using a variety of techniques and varied visual sequences. This benchmark was developed with input from AMD, Intel, Microsoft, NVIDIA, and the other members of the UL Benchmark Development Program, to showcase the performance and visual potential of graphics cards driven by close-to-the-metal, low-overhead APIs. Radeon RX 6600, however, is a significant step up in performance.
UL 3DMark Port Royal Ray Tracing Benchmarks
Port Royal was released as an update to UL’s popular 3DMark suite. It is designed to test real-time ray tracing performance of graphics cards that support Microsoft DirectX Raytracing, or DXR. Although DXR is technically compatible with all DX12-class GPUs, the graphics card must have drivers that enable support for the feature.
We also tested the cards with UL's DirectX Ray Tracing Feature test, which was recently incorporated into 3DMark...
Crytek Neon Noir Benchmarks
Crytek Neon Noir
VR Benchmarks: VR Mark & Unigine SuperpositionSuperposition is the latest benchmark from Unigine, powered by the UNIGINE 2 Engine. It offers an array of benchmark modes, targeting gaming workloads as well as
GeForce GTX 16xx series cards and the Radeon RX 6500 XT. The 5600 XT and higher-end, current-gen Radeon RX 6600 and GeForce RTX 3060 finish at the top of the heap.
UL VR Mark Blue Room BenchmarksUL's VRMark is designed to test a PC’s readiness for the HTC Vive and Oculus Rift virtual reality headsets. The benchmark does not, however, require that one of the headsets is attached to the PC to run and it uses an in-house graphics engine and content to ensure comparable results between different platforms. We ran the "Blue Room" VRMark test at defaults settings here, which is currently the most taxing test offered by the tool.
With VRMark's most-taxing Blue Room benchmark, the new GeForce RTX 3050 slots in just behind the GeForce GTX 1660 Ti, but significantly ahead of the GeForce GTX 1650 it supplants in NVIDIA's mainstream GPU line-up, as well as the just-released Radeon RX 6500 XT.