Items tagged with DirectX

One of the most persistent and frustrating rumors about the upcoming Xbox from Microsoft is that the console would require an always-on Internet connection to play games. Such a move would severely damage the used games market for the Xbox 720 / Durango, and would prevent users with spotty connections or limited... Read more...
After freaking out the gaming community with an email that seemed to signal the end of DirectX, Microsoft is now assuring everyone that DirectX is alive and well. The Microsoft XNA toolset is what’s being cut loose. It looks like DirectX isn't going anywhere, after all. The confusion arose from an email that was sent to DirectX/XNA MVPs... Read more...
The release of the next 3DMark is right around the corner, and to help tide us over Futuremark has released a new trailer called "Fire Strike" that shows off some pretty DirectX 11 effects - aka: effects we hope to actually see implemented in our future games. If you can believe it, this trailer is even shorter... Read more...
If you like keeping current with your DirectX version and happen to dislike Windows 8, you're going to be finding yourself in a bit of a bind. Despite having shipped alongside Windows 8, DirectX 11.1 hasn't been talked about too much. In fact, it wasn't until just now that I even learned of it. Being a minor version... Read more...
When Epic Games demoed the Unreal 4 engine earlier next year, Crytek barely batted an eyelash. The company's new trailer for the upcoming Crysis 3 is evidence of why. The game environments are stunning, and the company swears the footage its showing is drawn from real-world gameplay. The game engine is flexible; it... Read more...
After testing the GeForce GTX 680 last month, it was practically a foregone conclusion that a dual-GPU powered graphics card based on the same GK104 GPU was coming down the pipeline. The GK104 at the heart of the GeForce GTX 680 was able to best AMD’s current flagship GPU more often than not in our testing, and it did so while consuming... Read more...
Here we are, less than three weeks removed from the launch of the Radeon HD 7700 series, and AMD is already at it again. Today we’ll be showing you the first two members of the Radeon HD 7800 series of graphics cards, the Radeon HD 7870 GHz Edition and Radeon HD 7850. These two graphics cards are based on yet another new GPU design,... Read more...
Here we are, less than three weeks removed from the launch of the Radeon HD 7700 series, and AMD is already at it again. Today we’ll be showing you the first two members of the Radeon HD 7800 series of graphics cards, the Radeon HD 7870 GHz and Radeon HD 7850. These two graphics cards are based on yet another new GPU design, which features... Read more...
Eleven years ago, now-defunct developer Ion Storm released Deus Ex and made video game history. The original title cast players in the role of JC Denton, a nanotech-augmented agent with the United Nations Anti-Terrorist Coalition (UNATCO) circa 2052. The game's plot is a fusion of classic conspiracy theories and a referendum on what it means... Read more...
Eleven years ago, now-defunct developer Ion Storm released Deus Ex and made video game history. The original title cast players in the role of JC Denton, a nanotech-augmented agent with the United Nations Anti-Terrorist Coalition (UNATCO) circa 2052. The game's plot is a fusion of classic conspiracy theories and a referendum on what it means... Read more...
When AMD and NVIDIA release a new batch of next-generation graphics processors, gaps typically form in their respective product stacks as the entire top-to-bottom line-up of new products is fleshed out over time. When new GPUs are introduced, they usually offer increased performance at a given price point, which drives the cost of comparable... Read more...
When AMD and NVIDIA release a new batch of next-generation graphics processors, gaps typically form in their respective product stacks as the entire top-to-bottom line-up of new products is fleshed out over time. When new GPUs are introduced, they usually offer increased performance at a given price point, which drives the cost of comparable... Read more...
Today, NVIDIA is unleashing another Fermi-architecture based graphics card, but unlike its predecessors, this one isn't based on the GF100 GPU. The GeForce GTX 460 we'll be showing you today is actually based on a new-class of Fermi-based GPU, the GF104. The GF104 borrows heavily from the GF100 design, but it features fewer CUDA cores and... Read more...
The road leading up to the release of their Fermi architecture-based GF100 GPU, which powers the first wave of GeForce GTX 400 series cards, was a rocky one for NVIDIA. Hampered by a number of delays, and design and manufacturing issues, the GF100 hit the scene much later than NVIDIA would have liked. Since the initial arrival of the flagship... Read more...
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series line-up with the more... Read more...
When NVIDIA launched the first wave of GF100-based graphics cards in late march, the initial GeForce GTX 400 series line-up consisted of only two cards, the flagship GeForce GTX 480 (reviewed here) and its somewhat less powerful counterpart, the GeForce GTX 470. Since then, NVIDIA has augmented the GeForce GTX 400 series line-up with the more... Read more...
It has been about two months since NVIDIA officially unveiled their first pair of DirectX 11 graphics cards based on the highly anticipated Fermi architecture, the flagship GeForce GTX 480 and the GeForce GTX 470. As is typically the case, when NVIDIA--or ATI for that matter-- releases a new high-end GPU, lower-end, more affordable derivatives... Read more...
In terms of technology, DirectX 11 isn't the API defining, behind-the-scenes reboot that DirectX 10 was. It's an incremental update, much in the same way that Windows 7 is an update of Vista. At the end of the day, DirectX 11 is basically just DirectX 10 with a bunch of new features stuck on. However, we'd speculate that DirectX 11 should... Read more...
Touted as one of the biggest milestones in Windows games development in recent years, DirectX 10 ultimately didn't live up to the hype as far as end-users were concerned. A large part of the disappointment was perhaps due to a misunderstanding of what DirectX 10 was supposed to be. DirectX 10 was a fundamental refresh of the entire API and... Read more...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant cards) to take advantage... Read more...
Immediately upon its introduction, the ATI Radeon HD 5870 took the title for the fastest, single-GPU on the market. There was simply no other single-GPU that could touch it, not only in terms of performance, but in regard to features as well. And at the time, virtually all of AMD's strategic board partners were at the ready with products based... Read more...
Immediately upon its introduction, the ATI Radeon HD 5870 took the title for the fastest, single-GPU on the market. There was simply no other single-GPU that could touch it, not only in terms of performance, but in regard to features as well. And at the time, virtually all of AMD's strategic board partners were at the ready with products based... Read more...
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