Items tagged with mesa

Back in the day, before the ubiquity of discrete graphics cards with powerful programmable engines, 3D games used what we now term "software rendering." This means that the graphics renderer ran purely on the system's CPU, rather than benefiting from dedicated hardware acceleration. This practice persisted longer than... Read more...
Using Intel's Arc discrete GPUs in Linux has worked well enough for a while; Intel's graphics drivers in Linux have historically been quite good. However, they wouldn't be identified properly—they simply showed up as "Intel(R) Graphics." The latest Mesa update, version 22.3-devel, corrects that, and in the process... Read more...