Items tagged with OpenGL

AMD has launched its Adrenalin Edition 22.7.1 driver software with some welcome and important changes. The new driver adds support for a completely new feature for Radeon GPU users dubbed AMD Noise Suppression. Secondly, if you enjoy OpenGL gaming titles, you might see up to an 85% performance uplift using this new... Read more...
You don't necessarily need to upgrade your GPU for better gaming performance. On the software side, game patches and driver tuning can increase frame rates as well. As it applies to the latter, an upcoming driver release for AMD's Radeon graphics cards has been tested and found to deliver up to around a 54 percent... Read more...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up to this point, there hasn't been a deluge of Vulkan-powered titles available, with DOOM, Dota 2, and The Talos... Read more...
Tomorrow's VR (virtual reality) applications are going to usher in a new era of graphics based on the Khronos Group's Vulkan API. To make sure the industry is properly equipped to benchmark such things, Basemark today announced its new GPU Vulkan benchmarking software, which it's developing in close cooperation with... Read more...
The short life of AMD’s Mantle graphics API is nearly over, thanks to Windows 10 and DirectX 12. AMD announced that developers should begin concentrating on DirectX 12 while promising full support for games that are already heavily invested in Mantle, like EA and Visceral Games’ Battlefield Hardline. The announcement... Read more...
News and rumors about Valve's (possibly) upcoming Source 2 engine have been buzzing for months, but a recent update to DOTA 2 contains the most persuasive evidence yet that a major engine is in the works. After the last patch, the game now contains a number of programmed default paths, directories, and file names that didn't previously exist.... Read more...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle, DirectX 12, DirectX 11 and even OpenGL, NVIDIA wanted to clear the air somewhat, and explain the... Read more...
When Microsoft's Windows 95 was released a staggering 18-years-ago, I considered it to be exciting. While I was only 12-years-old, I had quite a bit of experience up to that point with Windows 3.x, and the general design improvements of 95 made the OS feel like a major improvement - it truly felt like "next-gen"... Read more...
For nearly three years, Nvidia's Quadro line has relied on GF100 hardware. These cards, based on the original Fermi / GTX 480 architecture, have grown increasingly long in the tooth. NV launched new high-end parts a year ago, with the K6000 and K5000, but left the other cards mostly alone. Today, that changes. The... Read more...
Google launched the latest version of Chrome late last week with support for multiple new features. While Google no longer labels Chrome with a version number or admits such a thing exists, information under the "Stats For Nerds" link in the browser's task manager confirms that this is Chrome 9.0.597.84. There are no... Read more...
Six months ago, we covered a story in which Nvidia's chief scientist, Bill Dally, made a number of sweeping claims regarding the superiority of GPUs. Six months later he's again attacking traditional microprocessors with another broad series of accusations. As before, in our opinion, he uses far too broad a brush. Dally's basic claim is that... Read more...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant cards) to take advantage... Read more...
AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance— Khronos™ Group Certifies AMD OpenGL ES 2.0 Technology, Designed for Mobile Phones, Handheld 3D Gaming and GPS Devices —SUNNYVALE, Calif. — June 11, 2008 — AMD (NYSE: AMD) today announced that it has reached a new milestone in the mobile graphics... Read more...
While you're waiting for your Crysis downloads to finish (Don't be fooled, it's just a pre-load and store.  You have to wait until 11/16 for the ability to activate), you might want to check out the new Lightsmark OpenGL demo.  It's even got real-time global illumination and real-time Penumbra shadows... and stuff.    "Natural... Read more...