Items tagged with PhysX

After months and months of laying low, it's safe to say that NVIDIA's PhysX technology is back from its lull. At the bustling Game Developers Conference in California, said company is announcing an all new term for us to learn and love: APEX. In short, APEX is a new capability to to its PhysX technology development software development kit... Read more...
And here we were thinking that Sony's PlayStation 3 had something special going on. Merely 24 hours after NVIDIA announced that its PhysX technology would be coming over to the PS3, the company has gone and essentially announced the very same thing for the Wii. Or, as NVIDIA puts it, it has been approved as a "third party tools solution provider... Read more...
Thanks to a new tools and middleware license agreement between NVIDIA and Sony, game developers may find the PlayStation 3 to be a more attractive platform. As a result of the agreement, registered PS3 developers will now have access to the NVIDIA PhysX technology software development kit (SDK). The SDK will be a free download for use on the... Read more...
There's no doubt that the 3D Graphic Card business is what you'd call a proverbial "tough gig".  There was a time when discreet graphics card options were available from numerous GPU vendors, but over the years, the relentless pace of technology and fierce competition has homogenized the market down to virtually two primary... Read more...
Although we can't disclose all of the details regarding NVIDIA's upcoming dual-GPU powered GeForce GTX 295 just yet, we do have some juicy information regarding the card and its proposed specifications that we can share with you today.We all knew that NVIDIA wasn't sitting idle since the initial release of AMD's popular ATI Radeon... Read more...
Ever since NVIDIA acquired AGEIA and assimilated their PhysX IP, there has been an outcry for more triple-A game titles that fully utilize the technology. Currently there are only a handful of popular, shipping titles that take full advantage of PhysX, but NVIDIA's developer relations team seems to have been pushing hard and the company has... Read more...
EA Signed On To License NVIDIA PhysX Technology SANTA CLARA, CA--DECEMBER 8, 2008--NVIDIA Corporation today announced that Electronic Arts Inc. (NASDAQ: ERTS) has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide. NVIDIA PhysX technology is the world’s most pervasive development platform... Read more...
DICE Puts Faith In NVIDIA PhysX Technology For Mirror's EdgeHighly Acclaimed First-Person Action Adventure Game Utilizes NVIDIA PhysX Technology to Take Gamers on an Awe-Inspiring Adventure SANTA CLARA, CA-NVIDIA-In the award-winning videogame Mirror’s Edge, DICE, an Electronic Arts Inc. studio, introduces players to a new heroine named Faith.... Read more...
Physics: as geeks, we just have to love the subject. We loved learning about geniuses like Isaac Newton and concepts like gravity, acceleration and inertia. Also, typical of geeks, we love gaming. So, combining physics acceleration and gaming just sounds like a really cool idea. For the past several years, we've been learning more and more... Read more...
Physics: as geeks, we just have to love the subject. We loved learning about geniuses like Isaac Newton and concepts like gravity, acceleration and inertia. Also, typical of geeks, we love gaming. So, combining physics acceleration and gaming just sounds like a really cool idea. For the past several years, we've been learning more and more about... Read more...
It was about a month ago that NVIDIA released drivers that included PhysX support, leading to multiple allegations of cheating.  Why?  Well, quite naturally the CPU physics test (3DMark Vantage) shows much higher results with PhysX in the mix, as the CPU load moves greatly to the PPU.According to a forum post, Futuremark hasn't been... Read more...
NVIDIA has been generating a lot of buzz as of late with all of the news regarding their PhysX implementation on GeForce 9800 and GTX 200 series GPUs.  An interesting, and related, tid-bit arrived in our in-box this morning that's sure to illicit some curious responses, and wouldn't you know it, it has to do with ATI-accelerated PhysX...... Read more...
You'll recall last week NVIDIA announced that its 177.39 drivers would provide PhysX support on the GeForce 9800 GTX, 9800 GTX+, and GTX 260/280 cards. You'll also probably recall the big dust-up over whether or not NVIDIA was cheating in terms of optimizations for various benchmarks. Whether or not you believe that (read their response here),... Read more...
There's no shortage of drama in the Desktop Graphics industry, with bitter rivals NVIDIA and AMD-ATI taking shots at each other at any opportunity.  Though HotHardware Management heritage is of Italian descent and thus not shy of taking on a passionate debate, we generally like to stick to the facts, rather than dabble in rumor hearsay... Read more...
On Thursday, the same day that AMD unveiled - early - its 4800 series of cards (because some etailers were already selling the card), NVIDIA decided it just had to unveil its own new card, as well as some other good news.NVIDIA's new card is the GeForce 9800 GTX+ GPU, an overclocked 9800 GTX, but really the 55nm refresh of the G92. NVIDIA... Read more...
And this is why analyst calls, while often dry, are a wealth of information.  In their Q4 2008 post-results conference call, NVIDIA clarified its AGEIA plans.Huang revealed that Nvidia's strategy is to take the PhysX engine and port it onto CUDA. For those not in the know, CUDA stands for Compute Unified Device Architecture, and it's... Read more...
It's been a while since we looked at AGEIA's PPU, and things have slowly started looking better and better for PhysX as time rolled on.  Perhaps the largest boon to the whole PPU concept thus far might be Epic's support for AGEIA's APEX (Adaptive Physics EXtensions) in their Unreal Tournament 3 Engine, which will likely end up at the... Read more...
A few days ago Ageia announced a mobile physics processor.  At the time we speculated that a good first match for it would be one of the laptops in Dell's lineup.  It looks like we were right. Though apparently as yet unofficial, we received word today from sources at Dell that the company will soon begin to offer... Read more...
The AGEIA PhysX hardware accelerator has been a solution in search of a program.  Meaning, there's just not enough software available to really make it worthwhile.  That said, they have announced a mobile version for notebooks. Today, the company announced the PhysX 100M mobile processor, aimed at adding hardware-accelerated... Read more...
ChileHardware has put together an interview with the CEO of AGEIA, Manju Hedge, regarding current and long-term plans for the company's PhysX PPU.  It looks like AGIEA could be jumping on the general purpose bandwagon, ala GPGPU, and had plans to support multiple PPUs working in parallel. "We got the oportunity to interview AGEIA,... Read more...
AGEIA Empowers Professional Software Developers to Create Even More PhysX Applications Royalty Free New End User License Agreement Terms Brings Every Developer the Power of PhysX MOUNTAIN VIEW, Calif. - November 22, 2006 - AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that it has implemented... Read more...
Fudo over at The Inquirer reports that AGEIA's latest drivers have been found to reference system configurations which utilize multiple PhysX discrete physics cards. A key aspect of the driver called the Hardware Scene Manager (HSM) now uses compartments allowing for the presence of multiple PhysX cards. On the surface, it sounds... Read more...
Prev 1 2 3 Next