Items tagged with ray tracing

The next installment in the Metro game series is here and for those not familiar, this game franchise is based on author Dmitry Glukhovsky's series of Metro novels that started with Metro 2033 back in 2005. As far as the written lore of the game is concerned, the first installment in the genre was Metro 2033, which was then followed by Metro Last Light (and Last Light Redux) and today we'll be looking at the latest release, Metro Exodus.    Like other releases in the Metro series, Metro Exodus follows a post-apocalyptic story line that takes place in the former Russian Federation, where the world has mostly been wiped out in a nuclear holocaust. Your character is Artyom, a... Read more...
Metro Exodus is due to arrive in just over three weeks from now, and like Battlefield 5, it supports real-time ray tracing if you have the appropriate hardware—you'll need a GeForce RTX series graphics card. In the lead up to the launch, develop 4A Games and publisher Deep Silver posted a trailer that showcases some of the game's weaponry. Just as with Metro 2033 and Metro: Last Light, the new Exodus chapter features customizable weapons. Through a "multiple of options available to suit your preferred style of play," Metro Exodus will allow gamers to add key upgrades to their weapons, like scopes for shooting from a distance and longer barrels to maximize damage and improve a weapon's accuracy.... Read more...
If you are the kind of gamer who is torn between needing a thin and light notebook on the go but still want cutting edge graphical performance, you have probably had your eye on an external graphics dock. Low-power internal graphics can get you through your classes or workday, then back at home a quick plug-in transforms your laptop into a AAA-gaming powerhouse. Gigabyte, like other manufacturers, has been keen to cover this market with Pascal-based GTX 1070 and 1080 and Radeon RX 580 Gaming Boxes. Now, we have caught a glimpse of Gigabyte's upcoming GeForce RTX 2070 Aorus Gaming Box with ray-tracing Turing goodness. VideoCardz.com posted an image of the anticipated final product which can be... Read more...
If you're of a certain age, then Quake 2 probably holds a special place in your heart. From its [at the time] state-of-the-art graphics, to its robust LAN multiplayer component, to its frequent use as a benchmark for graphics cards, Quake 2 built up quite the following. Quake 2 was released over two decades ago, but is now being given a modern makeover, courtesy of real-time ray tracing. A group of developers has released what they call QUAKE II PATHTRACED or Q2VKPT. It is being billed as a proof-of-concept exercise to show what can be accomplished in future games with fully-realized real-time ray tracing effects. And the good news is, you can play it right now on GeForce RTX cards. As you can... Read more...
This year's Consumer Electronics Show wrapped up just a few days ago, and while some years it is relatively tame in the tech space, the convention did not disappoint this time around. There were new product announcements, technology previews, and even a bit of back and forth between NVIDIA CEO Jensen Huang and AMD CEO Dr. Lisa Su, For her part, Dr. Su refrained from slinging mud at the competition, though she did address NVIDIA's decision to finally embrace adaptive sync. AMD's full implementation of adaptive sync is better known as FreeSync, which is essentially the company's marketing term for that particular variable refresh rate technology, and how it's utilized within AMD's own hardware... Read more...
AMD this week launched the first consumer graphics card for gaming to feature a GPU built on a 7-nanometer manufacturing process, and in doing so it may have achieved performance parity with NVIDIA's GeForce RTX 2080. That parity will likely go out the window when enabling real-time ray tracing, a feature the Radeon VII is not equipped to handle. Be that as it may, AMD CEO Dr. Lisa Su says a card that supports ray tracing is "deep in development." Real-time ray tracing is the standout feature of NVIDIA's GeForce RTX series, which is enabled through the inclusion of dedicated RT cores. There's still a performance penalty when enabling real-time ray tracing via Microsoft's DirectX Raytracing (DXR)... Read more...
Dating back to even before NVIDIA launched its GeForce RTX series, there were rumors that some of its next-generation cards (which are now current generation) would lack real-time ray tracing hardware, and carry the "GTX" moniker instead of RTX. We haven't seen that yet, though a fresh rumor suggests that more GTX cards are actually being developed. Early speculation suggested NVIDIA might release a GeForce GTX 2060 model with the RT cores disabled. The logic behind the idea was that the lower end GPU wouldn't be have enough muscle to process real-time ray tracing effects even with the RT cores enabled, though that might not be the case. It now looks like there will be a GeForce RTX 2060 instead... Read more...
Gamers and benchmarkers have been using 3DMark software to test out their video card prowess for many years. As GPU makers add new graphics card capabilities, the benchmarks have to change to keep up with the times. Not long ago we saw that the NVIDIA RTX 2080 was putting quite the beatdown on the Titan XP in the 3DMark Time Spy benchmark. Other than a raw performance increase in the RTX family, the other big deal that NVIDIA ushered in with the new graphics cards was real-time ray tracing. UL Benchmarks is rolling out a new 3DMark benchmark specifically to test out ray tracing capabilities. The benchmark is called 3DMark Port Royal, and late last month some screenshots for the demo were rolled... Read more...
Following a rash of strategic 'leaks' by social media influencers, NVIDIA on Monday formally introduced its Titan RTX graphics card, a heavy-hitting accelerator that the company is appropriately billing as "the world's most powerful desktop GPU." It's built to handle the data-crunching rigors of deep learning applications, and of course brings ray tracing performance to the fold. As with all RTX card, the Titan RTX—or T-Rex, as NVIDIA has nicknamed it—is built around the company's Turing GPU. NVIDIA claims its newest graphics card can pummel workloads with 130 teraflops of deep learning performance and 11 gigarays or ray tracing performance. "Turing is NVIDIA’s biggest advance... Read more...
It seems NVIDIA is collaborating with several social media influencers to drum up excitement about an unreleased and unannounced product—the Titan RTX. This card is very real, and it's being teased on various spots on the web, albeit without any concrete details such as specs and pricing. A launch can't be far behind, though. Image Source: Twitter via Andrew Ng One thing we can say for certain about the upcoming Titan RTX is that it will feature dedicated hardware—RT cores—to handle real-time ray tracing.chores. This is the staple feature of Turing as already found in NVIDIA's GeForce RTX series—GeForce RTX 2080 Ti, GeForce RTX 2080, and GeForce RTX 2070. We know the card... Read more...
NVIDIA is fleshing out its Quadro RTX series of professional graphics cards with the Quadro RTX 4000, now the least expensive option in the refreshed Quadro family with dedicated hardware to accelerate ray tracing workloads. As with the higher-end models, the new Quadro RTX 4000 is based on the company's latest generation Turing GPU architecture. The Quadro RTX 4000 release joins a growing product stack that already includes the Quadro RTX 8000, 6000, and 5000. Priced at $900 (estimated street price), it is the only one of the bunch to carry a sub-$1,000 price tag—the other three cards range in price from $2,300 to $10,000. At less than half the cost of the Quadro RTX 5000, the new 4000... Read more...
NVIDIA and developer 4A Games have released a video showing over 6 minutes of gameplay footage from Metro Exodus, a story-driven first person shooter (FPS) that will be one of the first titles to support real-time ray tracing. The video is narrated by Benjamin Archard, a rendering programmer at 4A Games. In it, he explains some of the intricacies of real-time ray tracing, and specifically global illumination. As anyone who has been following the GeForce RTX launch already knows, NVIDIA's new generation of Turing cards are built to bring real-time ray tracing to consumers. The GeForce RTX 2080 Ti, 2080, and 2070 all feature dedicated RT and Tensor cores, and used in conjunction with Microsoft's... Read more...
A few weeks back, at an event just prior to the Gamescom kick-off in Cologne, Germany, NVIDIA CEO Jensen Huang officially unveiled the company’s initial GeForce RTX 2000 series graphics card line-up, based on its new Turing GPU microarchitecture. Jensen discussed a number of the cards’ new features and capabilities, including real-time hardware accelerated ray tracing, a new deep learning assisted anti-aliasing technology dubbed DLSS, and he covered some specific speeds and feeds regarding the upcoming GeForce RTX cards themselves. Many other deeper technical details regarding the Turing GPU microarchitecture were kept closer to the vest and revealed only to smaller group of... Read more...
We are fast approaching the launch of Lara Croft's next big adventure, Shadow of the Tomb Raider, which is set to be one of the first games to support real-time ray tracing. It's also a reboot of the popular Tomb Raider franchise (new players can jump right in without feeling lost in the story line). As the launch date approaches, Square Enix has published minimum and recommended system requirements for the PC version. To get the game up and running on a PC, you will need an Intel Core i3-3320 or AMD equivalent processor, 8GB of RAM, a GeForce GTX 1050 (or GeForce GTX 660) or AMD Radeon HD 7770 graphics card, 40GB of available storage space, and Windows 7 64-bit (or newer). Not too shabby. The... Read more...
We are on the cusp of the era of real-time ray tracing in games. It effectively begins once NVIDIA starts shipping its GeForce RTX series cards based on the company's Turing GPU architecture, with dedicated Tensor and RT cores underneath the hood, but what kind of performance can we realistically expect? That depends on the situation. As you might already know, real-time ray tracing requires an enormous amount of horsepower. It deals with levels of detail that are beyond the scope of rasterization rendering, and can produce photorealistic visuals. To bring real-time ray tracing to games, companies like NVIDIA are focusing a sort of hybrid implementation, where parts of a scene are ray-traced.... Read more...
Now that NVIDIA has announced its GeForce RTX family of graphics cards, all that anyone can talk about these days is real-time ray-tracing. NVIDIA is billing it as a key selling point for the GeForce RTX family, and we can see why the company is so willing to unleash the feature on gamers. However, while gamers have been increasingly pushing their rigs to enjoy 4K gaming, future titles relying on NVIDIA RTX technology are currently running at 1080p. But given the footage that we've seen -- and that continues to leak out -- it could be worth the tradeoff if you like eye candy. Take for example this leaked alpha footage from Battlefield V. This footage goes beyond what we showed... Read more...
This has been a big week for NVIDIA, as it officially announced its GeForce RTX family on Monday that promises to bring real-time ray tracing (and all of the added realism that comes as a result) to the next-generation of video games. While we've talked a lot about the hardware that powers NVIDIA RTX real-time ray tracing, we'd like to give you a deeper look at what developers are presenting when it comes to games. In our GeForce RTX announcement article, we brought you footage from Shadow of the Tomb Raider, Battlefield V and Metro Exodus. Today, we have some live gameplay from Gamescom 2018 of both Battlefield V and MechWarrior 5 Mercenaries using... Read more...
Despite the fact that NVIDIA has kept tight-lipped about its upcoming Turing-based GeForce graphics cards, it really does seem like the worst-kept secret by this point. More information is starting to trickle out, and unfortunately for NVIDIA, its own partners are doing that leaking. Today, we learn of the specs of the so-called GeForce RTX 2080 Ti - notice the "RTX" there in place of "GTX". If it proves true, and it seems more and more likely that it is, then the GTX name is gone - at least in the high-end. At the professional graphics conference SIGGRAPH, which took place in Vancouver last week, NVIDIA claimed that RTX was the most monumental shift in graphics since the introduction of CUDA... Read more...
We been hearing a lot about NVIDA's next-generation GPU architecture since late last year, and today NVIDIA is announcing the first products based on Turing. NVIDIA is targeting the professional graphics market first with the new Quadro RTX 8000, RTX 6000 and RTX 5000 GPUs. Turing GPU architecture replaces Pascal, which has served both the consumer and professional markets since 2016. But as its 8th generation GPU architecture, NVIDIA is ushering in a number of advances with Turing; in fact, it's being billed as the world's first ray-tracing GPU. When it comes to content creators, NVIDIA claims that with the power of Turing, "applications can simulate the physical world at 6x the speed of... Read more...
The future of graphics may very well be in real-time ray tracing, provided the hardware advances to the point where it can handle the added demands the technology requires. Slowly but surely we are getting there. In the meantime, NVIDIA is doing some interesting things in graphics, the latest of which is developing a pragmatic algorithm for real-time adaptive supersampling in games. NVIDIA's algorithm extends temporal antialiasing (TAA) of rasterized images with adaptive ray tracing, and just as importantly, it conforms to the constraints of a commercial game engine and today's GPU ray tracing APIs, the company says. If that sounds like a bunch of techno-gibberish, the takeaway is it leverages... Read more...
Almost everything we know about NVIDIA's next generation GeForce GPUs is based in rumors and speculation. That will change sometime this summer, and by August at the latest, as NVIDIA is scheduled to talk about its next-gen GPUs at the Hot Chips conference. In the meantime, the latest chatter is that NVIDIA's upcoming Turing GPUs will support real-time ray tracing at the hardware level, which could elevate gaming in a big way. For anyone who is not familiar with ray tracing, it's a method for rendering graphics by which images are created by tracing rays or paths of light as they bounce in and around an object (or objects) in a scene. It's sort of the Holy Grail of graphics in gaming (and other... Read more...
We were first introduced to NVIDIA's 12nm Volta GV100 GPU architecture back in early May 2017 when the Tesla V100 Accelerator debuted. NVIDIA later extended its GV100 GPU to the Titan V (you can read the HotHardware review here), which is aimed at professional and academic deep learning applications. Now, NVIDIA is ready to unleash the Quadro GV100, which brings Volta GPU architecture to the company's lineup of professional graphics cards. NVIDIA is really throwing down the hammer with the Quadro GV100, as the graphics card has 32GB of HBM2 onboard, which is scalable to a 64GB addressable frame buffer when using two-way NVLink interconnect technology (basically slapping two GPUs together). On... Read more...
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