Items tagged with ray tracing

Earlier this week Microsoft and NVIDIA announced some major advances in real-time ray tracing using high-end gaming hardware. When Microsoft talked up its tech, the company noted that some of the major game engines out there would be integrating ray tracing, and that the new tech would be coming to video games. At the time of the announcement, all that Microsoft offered up was a single image from EA's Seed to give us an idea what games might look like. We now have a video to showcase the photorealism that future games using ray tracing tech will offer. The demo video is from Epic and ILMxLab, and it is based on Star Wars. The video almost looks like a trailer for a live-action Star Wars movie... Read more...
Microsoft says that 3D gaming today is a lie. While the techniques game designers use can make games on your screen look like they're 3D, the rasterization process used ultimately only operates in two dimensions with 3D primitives mapped onto it via transformation matrices. Things are changing with the introduction today of a DirectX 12 technique that aims to bridge the gap between rasterization techniques used today and the full 3D effects of tomorrow. The new feature that will do this is called DirectX Raytracing (DXR). DXR allows current techniques like screen-space reflections (SSR) to "naturally and efficiently" fill gaps left by rasterization. Microsoft says that DXR adds four new... Read more...
NVIDIA has been dabbling in real-time ray tracing for over a decade, and as made acquisitions in the space to leverage the technology. Now, the company is introducing NVIDIA RTX, which is its latest effort to deliver real-time ray tracing to game developers and content creators for implementation in actual game engines. The above image was rendered by NVIDIA IRay, a technology the company developed for designers and photographers who work with digital assets. That level of realism, especially with respect to lighting, is what real-time ray tracing can bring to game engines. Roughly a decade ago, Intel was hyping the benefits of real-time ray tracing, and pronounced that it would replace... Read more...
NVIDIA LAUNCHES THE WORLD'S FIRST INTERACTIVE RAY TRACING ENGINENVIDIA OptiX Engine Joins Groundbreaking Suite of Application Acceleration Engines SIGGRAPH 2009, NEW ORLEANS-Aug. 4, 2009- NVIDIA, the leader in GPU computing, today introduced the NVIDIA OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.NVIDIA application acceleration engines unveiled at Siggraph 2009 include: NVIDIA OptiX engine for real-time ray tracing NVIDIA SceniX engine for managing 3D data and scenes NVIDIA CompleX... Read more...
Caustic Reinvents Raytracing for Interactive, Cinema-Quality 3D GraphicsCompany Releases Caustic RT - Flexible Development Platform for No-Compromise Raytracing SAN FRANCISCO - April 20, 2009 - Today Caustic Graphics released CausticRT, the worlds only massively accelerated raytracing system for achieving breakthrough levels of quality in interactive, cinema-quality 3D computer graphics. The Caustic development platform, which includes a raytracing accelerator card and SDK, are now available to qualified developers so they can create new or port their existing 3D applications to Caustic and deliver fast, efficient raytracing to their customers. Raytracing duplicates the natural physics of light,... Read more...
We just received some breaking news out of SIGGRAPH 2008 that we thought many of you would be very interested in. If you recall, one of the capabilities Intel is touting in regard to their upcoming Larrabee architecture is the ability to perform real-time ray tracing. In the graphics space, ray tracing is a technique used to generate an image by tracing the rays or paths of light as they bounce through and around the objects in a scene. When done right, ray tracing can produce photorealistic imagery because shadows are cast correctly, water and other materials show proper reflections with correct coloring, and lighting in general just looks more realistic. The problem with ray tracing is... Read more...
Prev 1 2 3