Items tagged with vrs

About two years ago, NVIDIA started talking about a shader rendering method that applied varying levels of quality to different objects in the game world. That method was called Variable Rate Shading, or VRS. When applied skillfully and artfully in different areas of a scene that are less prominent in the gamer's... Read more...
UL Benchmarks (formerly known as Futuremark) has added a new Variable Rate Shading (VRS) test to its popular 3DMark benchmarking suite, and it is now available to the public. The new test taps into a feature of Microsoft's DirectX 12 API that allows developers to improve performance by selectively reducing the level... Read more...