Items tagged with ray tracing

Even though Microsoft is not sharing many concrete details about Project Scarlett, the codename for its next-generation flagship game console, the company is certainly building up expectations. It seems Microsoft has some clear goals in mind, some of which it has been sharing lately. So, what do we know about Microsoft's plans and goals? That depends on who is doing the talking. Last week, Xbox boss Phil Spencer made it clear Microsoft's goal is to be competitive with Sony's PlayStation 5 console in power and pricing right out of the gate. What was not really the case when the Xbox One debuted. "I would say a learning from the Xbox One generation is we will not be out of position on power or... Read more...
NVIDIA has a game studio with the sole task of bringing ray tracing effects to old titles to spruce up their looks. Confirmation of plans to ray trace additional classic game comes from a job listing that the company posted looking for someone to join its NVIDIA Lightspeed Studios team. As for what the name of the game the person who lands the job in the listing will be working on, NVIDIA is mum. All the listing says of the game is that it is a title "you know and love, but we can't talk about it here." NVIDIA has shown off Quake II RTX, but the job listing was posted after that game launched, so the listing isn't for someone to work on that game. Scuttlebutt suggests that the game NVIDIA is... Read more...
Finnish game studio Remedy Entertainment makes some of the finest-looking, quirkiest games around. Perhaps best known for the Max Payne series (but not Max Payne 3, which was developed solely by Rockstar), Remedy has been publishing its games exclusively on Xbox and PC for the last several years. The studio has delivered interesting, story-driven games more recently in the form of cult survival classic Alan Wake and the more recent sci-fi thriller Quantum Break. Both games featured cutting-edge graphics for their respective times. For that reason, maybe it's no surprise that the studio's latest creation, Control, uses the most cutting-edge graphics technology available today, including... Read more...
The battle royale genre has exploded in popularity over the last couple of years with titles like Fortnite and PUBG leading the way. Needless to say, many developers are looking to get in on the battle royale free-for-all, and the latest is Tencent Next Studios with the announcement of Synced: Off-Planet. Synced: Off-Planet puts a new spin on the genre with gameplay that seems to combine inspiration from other fictional works like World War Z and Left for Dead. You compete in a team of three; with two other human players serving beside you. Faced against you will be 45 other human opponents... and around 1,500 AI zombies (called Nanos) in a fight for survival. Having 48 humans (16 teams of 3)... Read more...
Real-time ray tracing is headed to more games. That includes Call of Duty: Modern Warfare, the upcoming title slated for an October 25, 2019 release. In partnership with Activision and Infinity Ward, NVIDIA says the PC version of Modern Warfare will deliver the most immersive and photo-realistic experience, due to the addition of ray tracing and adaptive shading. "With the game’s October 25th release fast approaching, we can now reveal that the game is being enhanced with real-time ray-traced shadows, within both the single-player campaign and 2v2 Gunfight multiplayer mode," NVIDIA says. Here's a look at the first ray-traced trailer for Modern Warfare... NVIDIA has been working side-by-side... Read more...
One of the most popular games ever made is getting a big-time facelift. At Gamescom, NVIDIA announced it has been working with Mojang and Microsoft to bring real-time ray tracing to Minecraft, the world's best selling video game, transforming colorful, block-filled worlds into richer landscapes with realistic lighting effects. This is Minecraft as you have never seen it before, and perhaps never envisioned. Since Minecraft is not particularly demanding to begin with, NVIDIA has opted to refit the entire game with path tracing, a compute-intensive form of ray tracing. In other words, this is full-scene ray tracing and not a hybrid implementation. NVIDIA did the same thing with Quake II RTX, and... Read more...
It has always been a matter of when, not if, real-time ray tracing would see widespread support. Looking to scoot things along, NVIDIA debuted its RTX hardware last year, which leverages Microsoft's DirectX Raytracing (DXR) API. It has still been a relatively slow process, in terms of developer support, but things are progressing. As it relates to that, NVIDIA today announced that its OEM partners have implemented ray tracing support into 10 new RTX Studio laptops and mobile workstations. "RTX Studio laptops and mobile workstations are moving rapidly to the center of the creative industries," said Jason Paul, general manager of GeForce software and technology at NVIDIA. "They put real-time ray... Read more...
Seeing Keanu Reeves make an appearance at E3 to promote Cyberpunk 2077, an upcoming dystopian role playing game in which he is a part of, was a delightful surprise. Less surprising, but no less welcome, is that developer CD PROJEKT RED is working with NVIDIA to support real-time ray tracing on GeForce RTX hardware (and perhaps other cards as well—more on that in a moment). "Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story," said Matt Wuebbling, head of GeForce marketing at NVIDIA. "We think the world of Cyberpunk will greatly benefit from the realistic lighting... Read more...
NVIDIA has an obviously vested interest in seeing ray-traced gaming take off in a big way, as the higher end versions of its latest generation Turing cards are primed for that very thing—all of the RTX models sport dedicated RT and Tensor cores for real-time ray tracing and Deep Learning Super Sampling (DLSS). So, it's no surprise that NVIDIA took the reins of a ray-traced mod for Quake II and ran with it. In just a few weeks, you'll be able to play Quake II like never before. As we've reported on before, Quake II RTX is based on a Quake II Pathtraced (Q2VKPT) proof-of-concept model created by Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, and who... Read more...
Intel made some interesting disclosures at the FMX conference currently underway in Stuttgart, Germany, which focuses on advanced animation, film effects, games, and other types of immersive media. At the conference, James Jeffers, Intel’s Senior Principal Engineer and Senior Director of Advanced Rendering and Visualization, held a workshop during which he announced that Intel’s Xe architecture roadmap includes support for hardware accelerated ray tracing, among a couple of other graphics and rendering-related news. There is some nuance to the ray tracing tid-bit, however. A blog post covering much of what Jeffers discussed during the workshop is live on Intel’s IT Peer Network... Read more...
Applause broke out from the crowd at GTC 2019 when NVIDIA showcased a modded version of Quake II with overhauled graphics featuring real-time ray tracing and HDR visuals. Quake II RTX, as it is called, looks almost like a completely different game than the original version that launched over two decades ago. It was an impressive demo for sure, but NVIDIA has bigger plans for the mod. "Our goal is to publish an open source version of Quake II RTX," Principal DevTech Engineer and Quake II RTX's lead programmer, Alexey Panteleev, told AusGamers in an interview. That will be a remarkable gift to both Quake II fans and modders alike. Despite its age, there is still a bunch of interest in Quake II,... Read more...
NVIDIA has an obvious vested interest in seeing ray tracing technologies take off in a big way, both in the way they are adopted by developers and implemented into games, and how it is all received by consumers. To further showcase what ray tracing can do, NVIDIA has released some demos, and the best part (depending on your perspective) is that they run on past generation Pascal hardware. That's right, the latest examples of ray-traced visuals do not require a GeForce RTX series graphics card, though RTX hardware (RT and Tensor cores, essentially) will still offer the best experience. More on that in a minute, but first let's have a look a video NVIDIA put together that describes the different... Read more...
Even with all of the leaks and rumors, there is quite a bit of intrigue surrounding Navi, the next-generation GPU architecture that AMD is planning to launch later this year. We have heard it could be a mid-range solution, and there are rumblings that it will compete at the high-end of spectrum. Which is correct? Perhaps both, according to the latest chatter. Paul CrimsonRayne from RedGamingTech posted an interesting video on YouTube in which he outlines the scuttlebutt surrounding Navi. More than just loose gossip, though, Paul claims to have come across information about Navi from a source who has "proven to be extremely reliable in the past." According to what the source told Paul, AMD will... Read more...
Dell-Alienware's Aurora gaming desktop PC lineage continues with Intel's latest 9th Gen Core processors on board and a fresh injection of ray-tracing, courtesy of NVIDIA's Turing GPUs. The Alienware Aurora R8 promises richer image quality for ray-tracing supported titles, while continuing to push performance boundaries for a compact gaming PC, with evermore powerful platform hardware and self-contained liquid cooling. RTX equipped configurations can span from an Intel Core i7-9700K paired with a GeForce RTX 2070OC, 16GB of DDR4 2666MHz RAM, and a 128GB SATA SSD + 2TB HDD system for around $2,159, on up to a Core i9-9900K with a GeForce RTX 2080Ti OC (or dual GeForce RTX 2080's), 64GB of HyperX... Read more...
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