Items tagged with ray tracing

If you weren't a PC gamer when the original Portal released in October of 2007, you probably don't realize the immense impact that the game had. Debuting as part of The Orange Box package, along with the complete version of Half-Life 2 as well as Team Fortress 2, it was arguably the dark horse of the set. Striking... Read more...
Hardware benchmarks specialist, Basemark, is getting ready to release a new product called ‘GPUScore: In Vitro’. In brief, In Vitro is claimed to be the world’s first ray tracing technology benchmark for mobile devices. The tool has been crafted to provide users and reviewers a good reference point for judging new and... Read more...
In February 2022, the spiritual successor to Dark Souls, Elden Ring, was released. With George R. R. Martin as one of the writers and producers, and the game's development legend Hidetaka Miyazaki at the helm, it was almost sure to be a smash success. And good news for fans, few days ago it was discovered within a... Read more...
It's almost time for Half-Life to celebrate its 24-year anniversary. The Valve Software team, led by Gabe Newell, a former Microsoft engineer, released the genre-defining first-person shooter in 1998. Unfortunately, though, the real-time ray-traced update to the game we saw in January has been delayed. Ray tracing... Read more...
Intel has published another episode of the Tom and Ryan Show. This time, the hot topic is Ray Tracing on Intel’s slowly emerging line of Arc Alchemist discrete GPUs. While it is interesting to hear about real-time ray tracing on Intel hardware, and the underlying technology, we are most interested in Intel’s... Read more...
A self-proclaimed "GPU veteran" and "hunter of fake leaks" who is relatively new to the scene has posted an eye-popping claim in regards to NVIDIA's next-gen Ada Lovelace architecture. According to the leaker, someone has benched a full-fat AD102 GPU hitting a 160-frames-per-second average in Control, running at a 4K... Read more...
Performance and fidelity are often two opposing sides of the same axis in computer graphics. You already know this; raise resolution, performance goes down. Rendering resolution is only one of the many sliders that game developers can tweak to optimize the performance-to-fidelity balance. Of course, what every... Read more...
Over the last few years, if you're a gamer or PC hardware enthusiast, you've probably heard the term "ray-tracing" bandied about quite a bit. Actually, you likely heard it before that, but with the advent of Microsoft's DirectX Ray-Tracing and NVIDIA's RTX branding, ray-tracing has hit the mainstream. The original... Read more...
The computing and gaming industries have had their fair share of tropes over the years. Such as in the late 2000's when "Will it run crysis?" was asked of any computing device put on the market upon the release of a hardware-punishing title. But few games tropes are as prolific as "Can you put Doom on it?" We've... Read more...
Back in 2011, a little Polish game company released a game called Dead Island. It was a bit buggy and lacking in polish (no pun intended), but it was remarkably ambitious, and succeeded more than it failed. Dead Island was a big hit for the developer, Techland S.A., and so it went that "zombie game" sort of became... Read more...
When NVIDIA first released its "RTX" real-time ray-tracing graphics cards onto the world, the general reaction to the "what's-old-is-new-again" hybrid rendering paradigm was mostly a resounding "meh" because of the hefty performance hit it incurred on the then-new Turing-based GeForce RTX 2000 series. Most players... Read more...
Do you have a GeForce graphics card from the 10-series or later, or alternatively an RDNA-based Radeon? If the answer is "yes," have you tried Quake II RTX? If not, why not? You don't have to own the game, nor do you need a GeForce RTX graphics card to play it, although both admittedly make the experience a lot nicer... Read more...
When Assassin's Creed: Origins was released, it changed the future of the franchise forever. It updated everything, from gameplay mechanics to graphics, andwas stunning—but time has marched on and next-gen graphical features are becoming the norm. What if you could put these features, namely ray tracing, into an... Read more...
One of the great advantages of video game emulators is that they allow us to shine up old titles that may suffer due to low resolutions or frame rate limits. The Legend of Zelda: Breath of the Wild has remained one of the most popular titles to emulate for exactly those reasons: in its original Wii U format, it labors... Read more...
The raid on this fort is reminiscent of infiltration missions in Assassin's Creed IV Black Flag A whole new crop of blockbuster games are lining up for a big holiday shopping season. Ubisoft didn't really intend for that to be the case for Far Cry 6, but early this year the COVID-19 pandemic had other plans. The game... Read more...
Many games have seen launch dates pushed back during the COVID-19 pandemic and Far Cry 6 was no different. After missing the initial release date of February 18th, Far Cry 6 is finally slated to release on October 7th. It will be made available on console for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series... Read more...
Final Fantasy X recently celebrated its 20th anniversary, and players spent some time reminiscing over the game that was first released in 2001. However, one player took this to the extreme by recreating the game in Unreal Engine in 4K with ray tracing, and it is quite awesome. Posted on YouTube by creator Toby... Read more...
In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found that it was already pretty stunning graphically while running really well on all kinds of different hardware. High performance and a bevy of... Read more...
When we reviewed Doom Eternal last year, we lauded its amazing graphics and thrilling gameplay, noting it is a graphical tour de force underpinned on the id Tech 7 engine. Our initial impression still stands up, and might even undersell the experience. How so? A new update adds NVIDIA's Deep Learning Super Sampling... Read more...
CD Projekt Red promised that the next major patch for its bug-filled Cyberpunk 2077 would arrive in late March. Although Patch 1.2 hasn't arrived yet, CD Projekt Red has provided the next best thing: a full rundown of the release notes. Patch 1.2 was initially set for release in February, but the ransomware attack... Read more...
When people think ray tracing, typically they think of some pie in the sky idea with an incredibly powerful GPU inside an incredibly powerful computer. That does not have to be the case, however. Ben Carter, a freelance game developer and software engineer from Japan, made a device for the Super Nintendo (Famicom in... Read more...
If you wanted to experience Spider-Man: Miles Morales in ray-traced glory on the PlayStation 5, you would have had to trade off performance and drop the game down to 30FPS in “Fidelity Mode.” Running at 60FPS, or “Performance Mode” netted decent frames but dropped the ray tracing. Now, there is a compromise between... Read more...
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