Tyan Tachyon G9500 Pro Review


Tyan Tachyon G9500 Pro Review - Page 4

The Tyan Tachyon G9500 Pro
A Power-packed card for the mainstream

"Burned in" by Robert Maloney
May 8, 2003

   

Quake 3 Arena v1.32
Something old...
 
To get some OpenGL benchmarks we updated Quake 3 Arena with the most recent v1.32 Point Release, and ran timedemo "Four".  While it can be said that Quake 3 is past its prime as a benchmark, we find it is still useful for demonstrating the relative performance of one product versus another.  We set the game to its "High Quality" mode, enabled Trilinear filtering and maxed out the texture quality and geometry sliders before running any tests...

When it came to running an OpenGL based game such as Quake 3 Arena, the Tyan Tachyon G9500 Pro didn't fare as well as it had in the previous benchmarks.  Without AA enabled, and even when using two samples of AA, the two GeForce 4 cards came out on top at both resolution settings.  It was only after we applied 4 samples of Anti-Aliasing that the Tachyon regained the lead.  When it did so, however, it really turned the tables with the relative difference between the benchmarks being 25% or greater.  In fact, at 1600x1200 with 4XAA and 8XAF applied, the Tachyon almost doubled the framerates of the two GF4 cards.

Unreal Tournament 2003
...and something new

Whereas Quake 3 represents one of the older benchmark routines, Epic's DirectX powered Unreal Tournament 2003 comes in as one of the newest. UT2003's graphics are the kind that keep video card manufacturers in business, if you get my meaning.  To keep the playing field level, we used a custom .INI file that insures all of the cards tested were using the exact same in-game settings...

At 1024x768 and 1600x1200, with no AA or Anisotropic filtering enabled, the Tyan Tachyon G9500 Pro was about 25% faster than the GeForce 4 Ti4600 in UT2003's "FlyBy" timedemo.  We then saw the same drop-off with both cards, as each lost about 25% of their respective framerates when 2 samples of AA were applied.  As we have seen before, it was when we used 4XAA that the Radeon based card really pulled away from the pack.  The "hit" taken when going from 2XAA to 4XAA was minimal on the Tachyon as opposed to the Geforce 4 based cards.  While not entirely "playable", we were able to get over 30 frames per second with both AA and Anisotropic Filtering enabled at 1600x1200 with the Tachyon G9500 Pro.  The two GeForce 4 cards only produced a measly 9 fps when using the same settings.

Overclocking and the Conclusion


Tags:  review, Tachyon, view, pro, IE, AC

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